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Job Description

Staff Product Designer role at Gecko Robotics focused on turning spatial data into clear, useful experiences for field operators and industrial workers.

Responsibilities

  • Partner with field operators, data analysts, and facility workers to understand tasks, constraints, and on-the-job decision-making
  • Define workflows and interactions across desktop 3D applications and AR/XR devices, selecting the right medium for each task
  • Create functional prototypes using representative spatial data, then test concepts with real users
  • Collaborate directly on interface implementation with product engineers, leveraging their support for architecture, data integration, performance, and production reliability
  • Design experiences that support understanding of robot activity, inspection coverage, findings, and exceptions within physical environments
  • Set consistent interaction principles for spatial navigation, selection, annotation, information hierarchy, and feedback
  • Measure what improves task completion, comprehension, and operator workload, and use findings to guide iteration
  • Select a valuable field workflow, establish an initial interaction direction, and deliver a working experience in partnership with engineering for evaluation in a representative environment

Requirements

  • Experience owning complex product experiences from discovery through delivery
  • Strong spatial and interaction-design capability, evidenced by shipped products or substantial working prototypes
  • Experience designing for AR/XR, 3D applications, robotics, technical tools, or similar demanding environments
  • Ability to build interactive prototypes in code or a real-time development environment and collaborate on production implementation
  • Judgment around attention, readability, input methods, hardware limitations, and how digital interfaces relate to physical surroundings
  • Comfort setting direction in an emerging product area while working directly with users
  • Experience with tools such as Unity, Unreal, Three.js, React, or native XR frameworks would be useful

Technologies

  • Unity
  • Unreal
  • Three.js
  • React
  • Native XR frameworks

What success looks like

  • Within the first 3 to 6 months: identify a valuable field workflow, establish initial interaction direction, and deliver a working experience with engineering for user evaluation in a representative environment
  • Use user feedback to shape the next release
  • Start as an individual contributor role with substantial ownership and the potential to grow into broader team leadership

Compensation & location

  • Location: New York, NY (onsite)
  • Compensation range: USD 196,000 - 255,000 per year

Benefits

  • Company equity
  • 401(k) matching
  • Gender-neutral parental leave
  • Full medical, dental, and vision insurance
  • Mental health support
  • Ongoing professional development
  • Family planning assistance
  • Flexible paid time off
  • Competitive compensation packages

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