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Job Description

OpenArt AI is seeking a Senior Product Designer to shape the workspace and collaboration experience. The work centers on systems thinking and UI craft, building consistent interfaces for both creators and the agent.

Responsibilities

  • Design the place where a creator’s work lives, including layout, retrieval, and how teammates collaborate on the same materials.
  • Make OpenArt function for teams by designing shared workspaces, roles and permissions, and review and approval flows, including centralized brand assets; ensure feedback is positioned next to the item it relates to.
  • Clarify how teams run inside the product by defining who is included, what access is available, what was created, and how it connects, so non-design stakeholders do not need IT to navigate essential details.
  • Give every asset a clear home through organization, tagging, versioning, and preserved context, so an approved visual can support a broader campaign of consistent output.
  • Apply systems thinking to avoid one-off fixes by designing components such as share sheets, permissions, and tags to behave consistently across the product.
  • Design for both people and the agent so the same panels, forms, and canvas actions map cleanly between human workflows and agent interactions.

Requirements

  • Systems thinking: you have changed how a product is structured so one pattern solves multiple problems, and you can describe what it enabled.
  • Workspace, editor, or spatial tools: experience designing products that people organize, return to, and build upon.
  • Collaboration and permissions: shipped sharing, roles, or review, with awareness of where multiplayer collaboration tends to break down.
  • Designing for user and buyer: experience serving both the person who creates and the person who manages or pays, without relegating either to the sidelines.
  • Strong UI craft: polished and deliberate execution focused on clarity.
  • AI in daily practice: use of prototyping in code and tools such as Claude and Figma Make, with specific opinions on where they help.
  • Product mindset: focus on how the full experience holds together, not only individual screens.
  • Patience for systems: ability to keep structure stable as the surrounding environment moves quickly.
  • Structure from ambiguity: capability to clarify fuzzy problems into workable design directions.
  • Open and collaborative: preference for feedback and co-creation.
  • Strong communicator: can justify a structure based on rationale, not only appearance.

Technologies

  • Claude
  • Figma Make

Benefits

  • Visa sponsorship available.

Location & Work Setup

  • Bay Area, full-time role with on-site or hybrid options.
  • High collaboration with founders and a global engineering team.

Compensation

USD 200,000 - 350,000 per year.

How to Apply

Send your resume and portfolio to [email protected]. Include your resume and portfolio.

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