Senior Product Designer - Games
Job Description
Mattel is hiring a Senior Product Designer - Games in El Segundo, CA (hybrid) to shape new gameplay experiences and turn early concepts into intuitive physical products. This is a hands-on role spanning the full journey from exploration and prototyping through playtesting, refinement, and commercialization, working closely across Mattel’s product and games ecosystem.
What you’ll do
- Design and develop new gameplay experiences across Mattel’s portfolio of family, party, strategy, and card games.
- Take projects from early concept exploration through prototyping, playtesting, refinement, and final product execution.
- Use game design principles, player psychology, consumer insights, and a strong understanding of player behavior to create experiences that are simple to learn, rewarding to play, and built for repeat engagement.
- Build and test prototypes quickly, leveraging playtesting and consumer feedback to improve mechanics, pacing, accessibility, and overall player experience.
- Explore ways to evolve established brands while contributing original ideas for new ways to play.
- Translate gameplay into intuitive, beautifully crafted physical products, including components and interactions.
- Develop clear design solutions using sketching, model making, CAD, rendering, prototyping, and other visualization tools.
- Partner closely with Engineering and Packaging to balance creativity with manufacturing feasibility, quality, cost, and sustainability.
- Make thoughtful decisions about materials, component design, ergonomics, visual hierarchy, tactile interaction, and the overall product experience.
- Review prototypes and production samples to help preserve design intent and gameplay integrity through manufacturing.
- Collaborate across Product Design, Graphic Design, Narrative Design, Marketing, Consumer Insights, Engineering, Licensing, and external development partners.
- Present concepts and design rationale clearly using strong visual storytelling to build alignment and move work forward.
- Participate in design critiques by offering constructive feedback and incorporating input to strengthen outcomes.
- Share knowledge with junior designers, supporting higher-quality thinking and execution across the team.
- Manage multiple projects and priorities across different development stages while maintaining a high standard of creative execution.
- Identify design challenges early, develop practical solutions, and make informed tradeoffs throughout development.
- Contribute to evolving design tools, workflows, and best practices that support faster iteration and stronger collaboration across the Games organization.
What you bring
- 4+ years of experience in game design, toy design, industrial design, consumer product design, or a closely related field, with demonstrated experience developing physical products.
- Experience designing tabletop, card, party, strategy, family, or adjacent play experiences, with a strong understanding of what drives engaging gameplay.
- Demonstrated experience with ideation, prototyping, playtesting, iteration, and product development from concept through production.
- Strong industrial design fundamentals, including sketching, form development, prototyping, visualization, and 3D design tools.
- Understanding of consumer product development, materials, manufacturing processes, tooling, and production constraints.
- Ability to translate complex ideas into clear, compelling concepts and presentations.
- Strong collaboration, communication, organization, and problem-solving skills.
- Curiosity about how and why people play, plus a passion for products that bring people together.
Bonus points (if applicable)
- Experience shipping commercially successful tabletop, card, or family games.
- Experience facilitating structured playtesting or working with consumer research.
- Experience working across licensed entertainment brands or global product development organizations.
- Familiarity with modern tabletop gaming trends, mechanics, and player communities.
- A genuine love of games and play, including inventing mechanics, hosting game nights, collecting modern board games, or focusing on why a great game works.
Tools
- CAD
- Rendering
Work setup
- In-office role Monday-Thursday, with work from home on Fridays.
Compensation
USD 95,000 - 119,000 per year.
Location: El Segundo, CA (hybrid)
Minimum experience: 4 years
Videos to watch: The Culture at Mattel; Corporate Philanthropy