Staff Motion Designer
Job Description
Pinterest is hiring a Staff Motion Designer for the Design Innovation team. This hands-on role focuses on defining and evolving Pinterest’s motion design language across surfaces and flagship features, with close collaboration across product and engineering to ship accessible, scalable motion experiences.
What You’ll Do
- Define and evolve Pinterest’s motion design language, including principles, interaction and transition patterns, timing and tokens, specifications, and guidance, so motion remains intentional, coherent, accessible, and reusable across the product ecosystem.
- Lead motion direction for flagship and AI-forward experiences, using motion to clarify state, cause and effect, hierarchy, feedback, progress, and system responsiveness.
- Collaborate horizontally with product designers, engineers, product managers, researchers, and content designers to connect feature-level work to a shared motion strategy and improve the quality of shipped experiences.
- Translate high-craft explorations into scalable design system contributions that reduce ad hoc implementations, improve consistency, and help teams move faster with confidence.
- Rapidly prototype and validate motion ideas using the appropriate medium, including motion studies, design tools, code, AI-enabled tools, or custom prototypes, to build shared understanding and accelerate decisions.
- Work closely with engineering during implementation to address technically ambitious animation challenges while balancing performance, platform conventions, accessibility, and maintainability.
- Create or enable lightweight tools, templates, and workflows that help designers explore visual and motion concepts quickly and help engineering teams build sophisticated animations reliably.
- Stay current with AI-enabled motion and visual-creation tools, applying them strategically to strengthen ideation, prototyping, and production while maintaining critical thinking, quality validation, and ownership of outcomes.
- Conduct motion quality reviews, provide actionable feedback on designs and implementations, and mentor designers on motion principles, systems thinking, prototype craft, and productive engineering partnerships.
- Explain the rationale, tradeoffs, and user impact behind motion decisions to teams, leaders, and executives, building alignment around a high bar for motion craft and system quality.
Required Qualifications
- Minimum 8 years of experience in motion design, product design, interaction design, or a closely related discipline, with a portfolio demonstrating exceptional motion craft in shipped digital products or platforms.
- A staff or principal-level record of influencing horizontally across teams, shaping product or design-system direction, and raising quality without relying on formal authority.
- Deep command of motion and interaction design principles, including timing, choreography, easing, spring behavior, feedback, and transitions, with strong judgment about when motion improves usability, comprehension, emotion, and trust.
- Experience creating or materially evolving scalable motion systems, such as principles, token sets, pattern libraries, documentation, tooling, and governance that teams can adopt across products and platforms.
- Proven experience partnering with engineers to implement complex motion, including fluency in performance, technical constraints, platform conventions, handoff, and quality assurance.
- A design technologist mindset, comfortable using prototyping tools, AI, and code or technical workflows when useful to explore ideas, communicate intent, and improve how teams design and build.
- Strong product and systems thinking, connecting craft decisions to user needs, product strategy, accessibility, implementation efficiency, and measurable impact.
- Excellent communication and storytelling skills, with the ability to synthesize ambiguity, create clear documentation, facilitate constructive critique, and align cross-functional partners.
- A collaborative, low-ego working style with a passion for learning, experimentation, mentoring, and inclusive design, including consideration of reduced-motion preferences, cognitive load, and diverse user needs from the beginning of the design process.
- Bachelor’s degree in design, animation, human-computer interaction, a related field, or equivalent experience.
Bonus Qualifications
- Experience defining motion for AI, conversational, multimodal, or other emerging product experiences.
- Experience contributing to platform-wide design systems, public motion systems, or open-source animation libraries.
- Experience building designer-facing or engineer-facing tools that improve motion prototyping, handoff, or implementation quality.
- Experience in large-scale consumer products, personalization, or rapid experimentation environments.
Location and Work Model
This role is based in Los Angeles, CA (onsite). The position requires being in the office for in-person collaboration 1-2 times every 6 months, and therefore can be situated anywhere in the country.
Compensation
The salary range for this position is USD 158,765 - 326,870 per year.
Relocation
This position is not eligible for relocation assistance. Visit the PinFlex page to learn more about the working model.