Staff Motion Designer
Job Description
Pinterest is expanding the Design Innovation team and needs a Staff Motion Designer to define and evolve the motion design language across surfaces and flagship features. This role is hands-on and horizontal, combining craft with systems thinking to help teams ship motion that feels intentional, accessible, and consistent at scale.
What you’ll do
- Define and evolve Pinterest’s motion design language, including principles, interaction and transition patterns, timing and tokens, specifications, and guidance.
- Lead motion direction for flagship and AI-forward experiences, using motion to communicate state, cause and effect, hierarchy, feedback, progress, and responsiveness.
- Collaborate across disciplines including product designers, engineers, product managers, researchers, and content designers to connect feature-level work to a shared motion strategy and improve the quality of what ships.
- Transform high-craft explorations into scalable contributions for a design system that reduces ad hoc implementation and speeds teams up with confidence.
- Rapidly prototype and validate motion ideas using the right medium, such as motion studies, design tools, code, AI-enabled tools, or custom prototypes.
- Partner closely with engineering during implementation to address technically ambitious animation challenges while balancing performance, platform conventions, accessibility, and maintainability.
- Develop or enable lightweight tools, templates, and workflows that help designers explore visually and motion-wise and help engineering teams build sophisticated animations reliably.
- Stay current with AI-enabled motion and visual-creation tools, applying them strategically to improve ideation, prototyping, and production while maintaining critical thinking, validation, and ownership of outcomes.
- Run motion quality reviews, provide actionable feedback, and mentor designers in motion principles, systems thinking, prototype craft, and effective engineering collaboration.
- Articulate the rationale, tradeoffs, and user impact behind motion decisions to align teams, leaders, and executives on craft and system quality.
What you bring
- Minimum 8 years of experience in motion design, product design, interaction design, or a closely related discipline, with a portfolio showing exceptional motion craft in shipped digital products or platforms.
- A staff/principal-level track record of influencing horizontally across teams, shaping product or design-system direction, and raising quality without relying on formal authority.
- Deep command of motion and interaction design, including timing, choreography, easing, spring behavior, feedback, and transitions, plus strong judgment about when motion improves usability, comprehension, emotion, and trust.
- Experience creating or materially evolving scalable motion systems, such as principles, token sets, pattern libraries, documentation, tooling, and governance.
- Proven experience partnering with engineers to implement complex motion, with practical fluency in performance, technical constraints, platform conventions, handoff, and quality assurance.
- A design technologist mindset, comfortable with prototyping tools, AI, and code or technical workflows to explore ideas and communicate intent.
- Strong product and systems thinking, connecting craft decisions to user needs, product strategy, accessibility, implementation efficiency, and measurable impact.
- Excellent communication and storytelling skills, including the ability to synthesize ambiguity, create clear documentation, facilitate critique, and align cross-functional partners.
- A collaborative, low-ego approach with a passion for learning, experimentation, mentoring, and inclusive design, including consideration of reduced-motion preferences, cognitive load, and diverse user needs from the start.
- A Bachelor’s degree in design, animation, human-computer interaction, a related field, or equivalent experience.
Bonus points
- Experience defining motion for AI, conversational, multimodal, or other emerging product experiences.
- Experience contributing to platform-wide design systems, public motion systems, or open-source animation libraries.
- Experience building designer-facing or engineer-facing tools that improve motion prototyping, handoff, or implementation quality.
- Experience in large-scale consumer products, personalization, or rapid experimentation environments.
Location and work model
- New York, NY (onsite)
- In-office collaboration 1-2 times every 6-months; the role can be situated anywhere in the country.
Compensation
USD 158,765 - 326,870 per year
Relocation
This position is not eligible for relocation assistance. Refer to the PinFlex page to learn more about the working model.