This position is no longer accepting applications
Closed on September 2, 2026.
This role is filled — get an email when new Design Tools roles open on DesignerJobs.io:
Creative Director
3d Design Tools
Adobe Creative Suite
Art Direction
Creative Direction
Creative Leadership
Design Tools
Experience Design
Rendering Engines
Revit
Unreal Engine
Visual Design
View similar jobs
Get alerted when similar jobs are posted — set up a New Design Tools jobs on DesignerJobs.io alert.
See other roles at Falcon s Beyond Global.
Job Description
The Creative Director at Falcon s Beyond Global will lead the development of guest-facing attractions, experiences, and environments across theme park lands in Orlando, FL. This role combines creative vision, narrative leadership, and cross-disciplinary collaboration to ensure consistent storytelling and a cohesive guest experience from concept through execution.
Creative Vision and Attraction Narrative Leadership
- Lead the development of attraction narratives in collaboration with IP holders and internal narrative teams.
- Ensure story elements align with brand guidelines and support compelling guest experiences.
- Guide the integration of IP across the attraction lifecycle, from concept through execution.
- Oversee the creation of storyboards, mood boards, key art, and narrative documents that establish and maintain the creative vision.
Visual Direction and Quality Control
- Approve early-phase visual deliverables to confirm alignment with the intended look and feel.
- Collaborate with illustrators and concept artists to define the visual tone for each attraction or land.
- Guide the creative development of marquee and interior signage to support storytelling and guest navigation.
- Maintain awareness of creative assets and current design issues across assigned lands and attractions.
- Review and redline design packages to preserve creative consistency and quality.
Cross-Disciplinary Collaboration Across Attraction Phases
- Provide creative leadership across all phases of attraction development, including queue, preshow, load/unload, main show, and ride systems.
- Assign and manage designers to ensure alignment with the overall creative strategy.
- Participate in “Page Turn” coordination meetings to support cross-disciplinary alignment.
- Review and respond to feedback from internal and external stakeholders (e.g., CRS, ACC).
- Partner with Project Managers to define team roles, responsibilities, and deliverables.
- Participate in daily check-ins with Art Directors, Facility Design Managers, and Project Managers.
Digital Assets and Facility Design Integration
- Collaborate with Unreal Engine teams to define visual quality and creative direction for digital assets across attractions, retail, F&B, and entertainment.
- Review BIM/Revit models with the BIM team to ensure creative intent remains consistent throughout facility design.
Mentorship and Team Leadership
- Provide mentorship and direction to junior creatives and designers.
Required Experience and Skills
- 10+ years of experience in themed entertainment, attraction design, or related creative industries.
- Proven track record leading creative development for large-scale themed environments or attractions.
- Strong storytelling skills and experience working with IP and narrative teams.
- Ability to manage multiple creative workstreams while maintaining alignment across disciplines.
- Excellent leadership, communication, and collaboration skills.
- Proficiency in visual development tools and platforms, including Adobe Creative Suite, Unreal Engine, and Bluebeam.
- Familiarity with BIM/Revit and attraction facility design processes.
Technologies
- Adobe Creative Suite
- Unreal Engine
- Bluebeam
- BIM
- Revit